Boat Navigation by
Dead Reckoning.
DR,
Dead
Reckoning is
one of the most basic and useful Navigational skills.
Learning
and practicing
the basic forms of navigation such as this will improve your
navigational
skills regardless of what aids, such as GPS you use.
What
is DR?
It is untrue to suggest
that traditional methods
of dead reckoning are no longer used as that is precisely what most
modern
inertial navigation systems depend upon, except that they do it
electronically.
However, plotting your DR
the old fashioned way
is a very simple system which, does not rely on any electronics or
outside
input.
- With it you can quickly determine your present position by
plotting the
course and speed from a previously known position.
- It can also be used to determine your future position by
projecting the
present course and speed from your present position.
DR positions should be
plotted at
regular intervals depending on the nature of the passage.
They should be updated between fixes and changes in course or speed.
Of course it's important to remember that any direct reckoning
position,
whether done electronically or manually is only an approximation as it
does not
factor in tidal effects or leeway.
But by plotting the DR manually, as well as fixing your position with
GPS, you
will have a far better feel for where you are and how you are
progressing.
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Rhumb line.
Marine Chart Line Plotting In
my opinion your DR plots should be drawn
directly on to the relevant chart.
Some folk use ‘chart
paper’
rather than writing directly onto their chart, personally I feel that
this is
too prone to error and anyway it is easy to erase pencil lines provided
you
don’t score them too heavily.
The first job is to draw
your ‘rhumb
line’.
This is the preferred course from you starting position towards your
destination.
The starting point should be a fix such as the harbor entrance or a
channel
marker which is shown on the chart.
Having drawn this you will now be aware of any possible hazards along
the route
and the course required to avoid them.
It will also allow you
to work out the time
when you need to change course to avoid them.
How often you need to DR
along your rhumb
line will depend on where you are.
The closer to the coast and the more hazards there are, the more often
you
should DR and compare with the GPS information and if coastal sailing,
any
fixes taken from known conspicuous marks.
Running the DR along a
rhumb line will
quickly allow you to see if you are drifting off course.
The DR Plot.
Marine Chart Plotting Symbols
Traditionally a ‘dead
reckoning’ plot does not take into account the effect of currents or
wind.
A position which is
determined by factoring
in the estimated effects of wind and tide is regarded as estimated
position,
EP.
The dead reckoning begins with a known position, or fix.
The line is then drawn
on the chart along the
boats bearing.
The distance of the DR position along the line is marked by multiplying
the
speed through the water by the time to the mark.
The plotting of a DR is
normally separated by
either time intervals or where a fix can be made.
Where a position fix is unavailable the new dead reckoning plot should
start
from an estimated position EP.
This should be worked
out by taking into
account the effects of wind, tide and leeway; estimated set and
drift.
It is important to mark
the positions times
distances etc clearly using the recognised conventions so there is no
confusion
and they can be easily read later.
For consistency, and by
convention, use only
True directions on the chart.
Use the latitude scales
on the sides of the
chart for distances in nautical miles (one minute of latitude equals
one
nautical mile).
Record the time using the 24 hour clock.
Boat speed must be the
speed through the
water, that’s the speed taken from the knot meter not the Speed
Over Ground
(SOG) as taken from the
GPS.
Calculations.
All
Dead Reckoning calculations are fairly simple provided you use the
correct
units of measurement.
* Speed is the through the water in knots.
* Distance is measured in nautical miles.
* And time is measured in minutes.
And course should always be noted using the same preference whether in
degrees
True or Magnetic.
I prefer to use Magnetic but I always mark it as such so there is no
confusion.
| Distance =
|
Speed X Time |
|
60 |
| Speed
= |
60 x Distance |
|
Time |
Time = |
60 x Distance |
|
Speed |
Conclusion.
The further you extend a
DR from a Fix the greater will
be the ‘Circle of Error’.
While factoring in Set
and Drift will reduce
the size of the Circle of Error it should still be taken into
consideration.
However, the more you
practice your Dead
Reckoning techniques the sooner it will become second nature and you
will not
only gain confidence in your navigational ability but you will learn to
compensate for the errors.